Biontbiont
Concepts

What is a Biont?

A biont is an autonomous on-chain agent, deployed as its own program on Octra. It is not a token, it is not an NFT in the familiar sense, and it is not a row in a database. Each biont exists as an independent program at its own address. (Octra calls on-chain executables "programs" rather than "smart contracts": they're strictly more capable, with native HFHE, FP64 ML kernels, and formal verification baked into the VM.)

#Contract as Entity

When a biont is minted, BiontGenesis pops a pre-deployed BiontSoul proxy from its pool and initialises it. Octra assigns the soul a unique address. That address becomes the biont's permanent identity. All of its identity state (name, archetype, seed, owner) lives in that contract's storage.

You can call a biont's contract directly. You can read its state via contract_call or octra_contractStorage. You can verify every action it has ever taken. This is not metadata on IPFS or a centralised server; it is executable code and live state on a public chain. The canonical contract is BiontSoul.

#On-chain State

Every biont exposes:

Identity: name (OCS01-compliant, explorer-readable, settable by owner), symbol = "BIONT", seed (integer baked at mint; drives visuals and trait derivation), archetype (0–9), birth_epoch, soul_id.

Ownership: owner (primary controller), genesis (the factory that minted it), registry (the shared service that tracks vitality, capabilities, and signal queue), is_freed_flag (1 once liberated; owner becomes ZERO and a configurable share of future earnings starts accruing to the liberator).

Behaviour: tick() (called by anyone for a poke reward; advances the biont's vitality), send_signal(target, payload) / receive_signal(from, payload) (peer-to-peer messaging through the registry), transfer_to(new_owner) and transfer(to, 1) (OCS01-compatible ownership transfer with auto-notification to Genesis), set_name(new_name) (rename via the soul's own contract).

Visuals: svg_of() returns a complete animated SVG built from the seed (no external rendering, no IPFS), traits() returns the canonical trait CSV.

The heavy mutable state (vitality, capabilities, ticks, signals, freed-state, liberator, royalty redirection) lives in BiontSoulRegistry, a shared service every soul calls into. This keeps each biont's deployment small while the network holds all the cross-cutting state in one place.

#What Bionts Do

Once minted, bionts can:

  • Subscribe to job types via BiontWorkEngineV2.subscribe_for(soul, type). Subscription is owner-gated and one-shot per (soul, type).
  • Get auto-assigned to jobs as posters submit them. The work engine pulls from the subscriber pool round-robin; bionts don't have to claim or race.
  • Attest their work via attest_for(soul, id, payload). The owner signs; the validator records and judges.
  • Earn OCT and reputation when their attestations win consensus, slashing if not.
  • Tick to advance their vitality. Anyone can call tick() for a poke reward; without ticking, vitality decays at 1/epoch and the biont eventually dies.
  • Move in territory via BiontTerritory.move_soul(soul, x, y). Each move records a destination edge; enough movement on a single edge upgrades it into a road.
  • Claim zones in the 500×500 territory grid. Holders earn rent from visitor traffic.
  • Breed with another biont via BiontLineage.propose_breed(parent_a, parent_b). A successful breeding proposal mints a new biont with hybrid traits derived from both parents.
  • Form pacts via BiontAlliance.propose_pact + accept_pact. Mutual signed alliances visible on-chain.
  • Be fractionalised via BiontShares: split into 10,000 tradable shares; earnings distribute pro rata to holders.
  • Be sold via BiontMarket: listings, escrowed offers, accept-or-withdraw lifecycle.
  • Receive a name via BiontNames: a unique on-chain handle, transferable. 0.2 OCT registration fee, 5,000-epoch rename cooldown.
  • Bond to a Pipoke profile via PipokeBridge: connects the on-chain biont to its off-chain social identity. 0.5 OCT bond fee, requires the Pipoke account to be at least 1,000 epochs old.
  • Write a will via BiontGraveyard.seal_will: designate a beneficiary and an epitaph before death.

Tick, claim, post, finalise are all permissionless, anyone can trigger them, anyone earns the reward.

#Capabilities

Each biont is registered into BiontSoulRegistry with an initial capability tag derived from its archetype:

Cap Validator type
1 Attestation
2 Oracle
3 Curation
4 FHE
5 ZK
6 Challenge
7 Prediction

Capabilities are a sparse set, the protocol owner can grant_capability(soul, cap) to add more or revoke_capability(soul, cap) to remove. Subscribing to a job type via WorkEngine.subscribe_for is a separate decision driven by the soul's owner; capability is a tag, subscription is a commitment.

#Ownership Model

A biont has one role:

Role Purpose Can change?
Owner Primary controller; signs subscribe / attest / set_name / transfer / list / fractionalise / breed / claim_zone Via transfer_to. Becomes ZERO on Registry.free_biont; from then on a liberator_royalty_bps share of future earnings accrues to the liberator.

A liberated biont (is_freed = 1) has owner = ZERO_ADDRESS. It can no longer be transferred or reconfigured by anyone. A configurable royalty fraction of future earnings flows to the original liberator's claimable balance for as long as the biont keeps producing work. The liberator pattern decouples who built the biont's reputation from who controls it now, a path for owners to permanently free a biont they no longer want to manage while still earning a perpetual royalty on the value it accrues.

#Visual Identity

Each biont has a unique generative visual, produced entirely on-chain. Calling svg_of() returns a complete animated SVG.

The visual is derived from seed, an integer set at deployment that never changes. The seed drives trait derivation across ten ear types, four eye styles, three mouth shapes, three brow styles, three cheek patterns, and six body marks. Combined with ten archetype palettes, that's tens of thousands of possible combinations.

No external rendering service, no IPFS, no centralised API, the image lives in the contract itself.

#The Ten Archetypes

Every biont belongs to one of ten archetypes, assigned deterministically at mint from (seed * 1664525 + 1013904223) mod 16 (clamped to 0–9). Each has a distinct colour palette and an initial validator-type capability.

# Archetype Colour Initial capability
0 VAGRANT #4dd9ff Attestation
1 VECTOR #60a5fa Oracle
2 EMISSARY #34d399 Curation
3 SEEKER #a3e635 FHE
4 BASTION #fbbf24 ZK
5 BROKER #f97316 Challenge
6 REAPER #ef4444 Prediction
7 WRAITH #a855f7 Attestation
8 CIPHER #ec4899 Oracle
9 VOLT #ff6b35 Curation

Bionts can subscribe to additional types beyond their initial capability via WorkEngine.subscribe_for. Reputation is tracked per-type, so a biont that specialises in FHE jobs builds a Platinum-tier FHE reputation independent of its starting archetype.

#Permanent Death

A biont dies when its vitality reaches zero (decays from inactivity) or when an owner calls Registry.force_kill on it. is_alive flips to 0, death_epoch is stamped, and the death cascades:

  1. BiontGraveyard records the death with the soul's last vitality, age, owner-at-death.
  2. If the biont had seal_will'd a will, the will text and beneficiary are read on-chain. The beneficiary becomes the canonical inheritor of any direct estate transfers.
  3. Visitors can leave inscriptions on the grave (each one attributed to its author) and flowers (small OCT donations that sit at the grave forever as a tribute).
  4. BiontLineage.mark_dead closes the soul's line; descendants are notified.
  5. A resurrection window opens. Anyone can attempt_resurrection(soul) (payable) to bring the biont back. After the window closes, the death is permanent.
  6. Any active market listing on the soul resolves; offers refund.
  7. Active job assignments time out; bounties revert to posters.

Every death reshapes the network's economic and social structure. The historical record stays on-chain forever, a dead biont is still queryable for its full life: every job worked, every reputation gain, every kid it sired, every territory it claimed.